Buffs and Debuffs Cards in Axie Infinity

Axie Infinity is one of the most played NFT games, utilizing Ethereum (ETH) coins to reward players. And if you like to start earning cryptocurrency, playing Axie Infinity is a great and fun way to start investing and trading. But before you start playing, you should first learn about the buffs and debuffs cards in the Axie Infinity community.

So keep on reading to learn about the buffs and debuffs cards in Axie Infinity and which cards consist of each status modifier. These cards will help you farm SLP in Axie Infinity more efficiently specially in the arena.

Buffs and Debuffs Cards in Axie Infinity

Buffs

Buff is a status modifier in the Axie Infinity, which has a positive effect that applies to an Axie or its team.

  • Attack Up– Increases Axie’s next attack by 20% (Stackable)
  • Morale Up– Increases Axie’s morale on the next round by 20% (Stackable)
  • Speed Up– Increases Axie’s speed on the next round by 20% (Stackable)

Debuffs

On the other hand, the debuff is a status modifier that negatively affects an Axie and is used on the opponent team.

  • Aroma– Affected Axie will change target priority on the next round
  • Chill– Affected Axie cannot enter Last Stand until the stack is over
  • Fear– Affected Axie cannot perform an attack until the stack is over
  • Fragile– Shield can withstand 200% damage on the next attack
  • Jinx– Affected Axie cannot land critical hits on the next round
  • Lethal– Affected Axie is guaranteed to take a critical strike from the incoming attack
  • Poison– Affected Axie will lose 2 HP for every card use until removed (Stackable)
  • Sleep– Shield is ignored on the next incoming attack. The effect is removed when the Axie tries to attack.
  • Stench– Affected Axie will lose target priority on the next round
  • Stun– Affected Axie will miss the first attack, or the shield will be ignored on the next incoming attack.
  • Attack Down– Decreases Axie’s next attack by 20%  (Stackable)
  • Morale Down– Decreases Axie’s morale by 20% on the next round (Stackable)
  • Speed Down– Decreases Axie’s speed by 20% on the next round (Stackable)
  • Cannot Be Healed– The Axie cannot recover HP, and this debuff is not removable.

Cards with Buffs and Debuffs in Axie Infinity

Now that you know how each buff and debuff affects an Axie, check out the list of cards in the Axie Infinity that contains status modifiers.

Buff Cards

  1. Acrobatic
    Cost: 1
    Attack: 100
    Shield: 50
    Apply Speed+ to this Axie for 2 rounds when comboed with another card.
  2. Clam Slash
    Cost: 1
    Attack: 110
    Shield: 40
    Apply Attack+ to this Axie when attacking Beast, Bug or Mech Targets
  3. Cockadoodledoo
    Cost: 0
    Attack: 0
    Shield: 40
    Apply Attack+ to this Axie
  4. Fish Hook
    Cost: 1
    Attack: 110
    Shield: 30
    Apply Attack+ to this Axie when attacking Plant, Reptile or Dusk Targets
  5. Rampant Howl
    Cost: 1
    Attack: 110
    Shield: 40
    Apply Morale+ to your team for 2 rounds if this Axie attacks while in Last Stand
  6. Self Rally
    Cost: 0
    Attack: 0
    Shield: 30
    Apply 2 Morale+ to this Axie for 2 rounds.
  7. Shipwreck
    Cost: 1
    Attack: 60
    Shield: 90
    Apply Attack+ to this Axie if this shield breaks
  8. Swift Escape
    Cost: 1
    Attack: 110
    Shield: 20
    Apply Speed+ to this Axie when attacked.
  9. Upstream Swim
    Cost: 1
    Attack: 110
    Shield: 30
    Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic Class Card

Debuff Cards

  1. Anesthetic Bait
    Cost: 1
    Attack: 60
    Shield: 80
    Apply stun when struck by Aquatic or Bird Class cards. Can only trigger once per round.
  2. Balloon Pop
    Cost: 0
    Attack: 40
    Shield: 0
    Apply Fear to target for 1 turn. If defending, apply Fear to self until next round
  3. Barb Strike
    Cost: 1
    Attack: 100
    Shield: 50
    Apply poison to target when played in a chain
  4. Black Bubble
    Cost: 1
    Attack: 100
    Shield: 40
    Apply Jinx to target for 2 rounds
  5. Bug Noise
    Cost: 1
    Attack: 100
    Shield: 40
    Apply Attack- to target.
  6. Buzzing Wind
    Cost: 0
    Attack: 10
    Shield: 30
    Apply Fragile to target until next round
  7. Cool Breeze
    Cost: 1
    Attack: 110
    Shield: 30
    Apply Chill to target 2 rounds
  8. Chemical Warfare
    Cost: 1
    Attack: 30
    Shield: 40
    Apply Stench to enemy for 1 round
  9. Chomp
    Cost: 1
    Attack: 80
    Shield: 50
    Apply Stun to enemy when comboed with at least 2 additional cards
  10. Death Mark
    Cost: 1
    Attack: 90
    Shield: 30
    Apply Lethal to target if this Axie’s HP is below 30%
  11. Eggbomb
    Cost: 1
    Attack: 120
    Shield: 0
    Target priority changes to affected Axie for the next round.
  12. Gas Unleash
    Cost: 1
    Attack: 30
    Shield: 20
    Apply poison each time this card is used to attack or defend
  13. Grub Surprise
    Cost: 1
    Attack: 80
    Shield: 50
    Apply Fear to shielded targets
  14. Heart Break
    Cost: 1
    Attack: 120
    Shield: 20
    Apply Morale- to enemy for 2 rounds
  15. Ill-omened
    Cost: 1
    Attack: 110
    Shield: 30
    Apply Jinx to target for 2 rounds
  16. Neuro Toxin
    Cost: 1
    Attack: 100
    Shield: 50
    Apply Attack- to poisoned targets.
  17. Peace Treaty
    Cost: 1
    Attack: 120
    Shield: 30
    Apply Attack- on target
  18. Poo Fling
    Cost: 1
    Attack: 30
    Shield: 40
    Apply Stench to target until end of round.
  19. Risky Feather
    Cost: 1
    Attack: 140
    Shield: 10
    Apply 2 Attack- to this Axie.
  20. Soothing Song
    Cost: 1
    Attack: 50
    Shield: 0
    Ignore shield and apply sleep to target.
  21. Sticky Goo
    Cost: 1
    Attack: 40
    Shield: 60
    Stun attacker if this Axie’s Shield breaks. Can only trigger once per round.
  22. Terror Chomp
    Cost: 1
    Attack: 120
    Shield: 30
    Apply Fear to target for 2 turns when played in a Chain
  23. Venom Spray
    Cost: 0
    Attack: 10
    Shield: 20
    Apply 1 Poison to target.
  24. Water Sphere
    Cost: 1
    Attack: 110
    Shield: 30
    Apply Chill to target for 2 seconds.